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---
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title: Simulation Concepts
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description: Overview of the concepts
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description: Overview of the Concepts
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---
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The MarsSim project is an autonomous simulation of life on Mars for Settlers living in Settlements.
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Any Simulation is defined by a [Scenario]({{% relref "#scenarios" %}}) that defines the starting conditions.
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The Mars-Sim project is an autonomous simulation of human beings living on permanent Martian settlements.
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A simulation can be constructed as a [Scenario]({{% relref "#scenarios" %}}) that defines the initial conditions.
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## Entities
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Time is simulated as a time pulse that applies a time duration to all entities, the frequency and duratino of these pulses can be altered by the end-user to drive a slower or faster simulation.
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## Scenarios
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The Scenario provides the starting condition of a Simulation.
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The Scenario provides the starting condition of a simulation.
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The default installation provide a number of predefined [Scenarios]({{% relref "/docs/definitions/scenario" %}}) as well as the ability for a user to create their own can be created via the Scenario Editor tool.
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Each Scenario consists of 2 elements of information that the Simulation uses to build the initial set of entities; one for the exiting Settlements and the other future Settlements.
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Each scenario consists of 2 elements that the simulation uses to build an initial set of entities; one for exiting settlements and the other future settlements.
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### Existing Settlements
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[Settlements]({{% relref "settlement" %}}) are the cornerstone of the Simulation as they are the main modelled entity. Each settlement that exist in the Scenario is defined as:
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[Settlements]({{% relref "settlement" %}}) are the cornerstone of the simulation as they are the main modelled entity. Each settlement that exist in the Scenario is defined as:
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- A unique name
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- A Settlement Template that specifies the physical layout of the Settlement.
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- A settlement Template that specifies the physical layout of the settlement.
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- Location on Mars Surface
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- The owning Authority
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- Population sizes
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- Optional Crew. If a crew is present; it's members will be seeded into the initial Settlement population. There are a number of pre-defined [Crews]({{% relref "/docs/definitions/crew" %}}); in addition new Crews can be created via the Scenario Editor.
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### Arriving Settlement Mission
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### Arriving Settlement Missions
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This defines any new Settlements that will be created in the future via a Resupply Mission. Currently there is no limit of the size of the supply mission, e.g. a 20 Building Settlement could arrive in one delivery.
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The Resupply stipulates all the existing Settlement details with the additino of the future arrival in terms of Sols.
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New settlements can be created in the future via a Resupply Mission.
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A Resupply Mission may also stipulates specific resources needed for an existing settlement.
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Currently, there is no limit to the size of a Resupply Mission, e.g. a total of 20 new buildings could arrive in one resupply delivery.
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## Activities
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The daily life of Settlers and Robots are simulated at a micro level allowing them to perform Activities that may improve the settlements:
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The daily life of settlers and robots are simulated at a micro level allowing them to perform activities that sustain their settlement:
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- [Tasks]({{% relref "task" %}}) which are activities for an individual to perform.
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- [Missions]({{% relref "mission" %}}) these use a group of Settlers to work together to achieve an objective.
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- [Missions]({{% relref "mission" %}}) these use a group of settlers to work together to achieve an objective.
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