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boost HDRI
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examples/webgpu_tsl_wood.html

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -47,6 +47,7 @@
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async function init() {
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scene = new THREE.Scene();
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scene.background = new THREE.Color("#333333");
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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camera.position.set(-6, 0, 0);
@@ -55,7 +56,7 @@
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renderer.setPixelRatio(1.0); // important for performance
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.toneMapping = THREE.NeutralToneMapping;
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renderer.toneMappingExposure = 1.5;
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renderer.toneMappingExposure = 1.0;
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document.body.appendChild(renderer.domElement);
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canvas = document.querySelector("canvas");
@@ -76,7 +77,7 @@
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scene.background = env_map;
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scene.environment = env_map;
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scene.environmentIntensity = 1;
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scene.environmentIntensity = 2;
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for (let x = 0; x < WoodGenuses.length; x++)
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{

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