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Incorrect normal map with material.side = THREE.BackSide + vertex tangents #25701

@donmccurdy

Description

@donmccurdy

Description

Mentioned by @WestLangley in #25580 (comment), normal maps are displayed incorrectly when material.side === THREE.BackSide and the geometry uses vertex tangents.

Reproduction steps

  1. Create a geometry with vertex tangents
  2. Create two material with the same normal map, one front-sided and one back-sided
  3. Extrusions on one side should appear as indentations on the other side

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