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Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true #26788

@WestLangley

Description

@WestLangley

Description

Normal maps are displayed incorrectly when material.side = THREE.DoubleSide + flatShading = true

Broken with #25693 (confirmed with git bisect).

Related bug: #25701

Reproduction steps

  1. Create a double-sided material having a normal map and flat shading set to true
  2. Extrusions on one side should appear as indentations on the other side

r156

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