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I believe @sunag is working on this, but posting here for reference:
This code block is leading to a concurrency problem.
three.js/src/renderers/common/PostProcessing.js
Lines 69 to 85 in 7b9a543
const renderer = this.renderer; | |
const toneMapping = renderer.toneMapping; | |
const outputColorSpace = renderer.outputColorSpace; | |
renderer.toneMapping = NoToneMapping; | |
renderer.outputColorSpace = LinearSRGBColorSpace; | |
// | |
await _quadMesh.renderAsync( renderer ); | |
// | |
renderer.toneMapping = toneMapping; | |
renderer.outputColorSpace = outputColorSpace; | |
While awaiting renderAsync()
to resolve, other asychronous calls to renderer.render()
can occur -- in a loader callback, for example.
Adding some print statememts to the above block, I get results like this:
renderer.toneMapping temporarily set to: 0
renderer.toneMapping temporarily set to: 0
renderer.toneMapping restored to: 2
renderer.toneMapping restored to: 0
renderer.toneMapping temporarily set to: 0
renderer.toneMapping restored to: 0
renderer.toneMapping temporarily set to: 0
renderer.toneMapping restored to: 0
.
.
Reproduction steps
see above
Code
see above
Live example
n/a
Screenshots
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Version
r169dev
Device
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Browser
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OS
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sunag and gkjohnson