Warning
Forked from Bálint Kiss (@balintkissdev) at this repo!
Basically a remake of doom that can run anywhere were a C++ 17 compiler is able to work, even web browser!
Up/Down
to move andLeft/Right
to turn aroundWASD
to move and strafeM
to toggle mini-mapN
to toggle "Night Mode" and display darkness and lighting effectI
to toggle color invertSPACE
to shoot
- C++17-standard compatible C++ compiler
- CMake 3.16 or newer
That's all. The dependencies are automatically downloaded by Hunter.
mkdir build
cd buildR
cmake ..
cmake --build . --config Release
For cross-compilation, you can use one of the CMake toolchain files.
TOOLCHAIN=cmake/toolchain/x86_64-w64-mingw32.cmake cmake ..
This project can be built with Emscripten in order to be embedded in HTML. After you set up the Emscripten environment, issue these commands:
mkdir build
cd build
# Workarounds required for Emscripten and Hunter to work together on a local machine.
emcmake cmake \
-DCMAKE_C_ABI_COMPILED=ON \
-DCMAKE_CXX_ABI_COMPILED=ON \
-DCMAKE_CROSSCOMPILING=ON \
..
emcmake cmake --build . --config Release
- Minimum map size is 15x15
- Move UI functions from RayCaster class to a separate UI class
- Sound Engine
- Basic map editor (selecting textures, powerups, enemies and map layout)
- Gamplay
- Weapon selector
- Powerups
- Enemies
- Any fun stuff you can think of!