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thakral-shubham
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Earlier with D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT=2, only Texture2Ds had been supported, but this change extends the support to both 1D and 3D textures too because the documentation of DX12 does not mention anything against that.

sawickiap added a commit to sawickiap/D3D12MemoryAllocator that referenced this pull request Sep 1, 2025
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Thank you for this improvement. I applied it, on my fork for now:
https://github.com/sawickiap/D3D12MemoryAllocator

@jlacroixAMD jlacroixAMD closed this Sep 9, 2025
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3 participants