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@a-badin a-badin commented Dec 16, 2021

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Исправляйте замечания и коммититьте в main

/*
* Структура с колбеками, которые будут вызываться после успешного чтения и записи соответственно.
*/
struct ServerConnectionCallbacks {
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Обычно вместо этого делают интерфейс
struct IServerListener {
virtual onReadCb(std::string &&) = 0;
virtual onWriteCb(boost::system::error_code &err) = 0;
};


class ServerConnection {
public:
ServerConnection(std::string &&url, int port, ServerConnectionCallbacks &&callbacks);
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не увлекайтесь rvalue, копирование 20 байт быстрая операция, а вот передать константную строку вы уже не сможете


void read();

void readHandler(boost::system::error_code &err, size_t bytes_transferred);
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по-моему в колбеке const

#include <condition_variable>
#include <atomic>

#define BUFFER_LENGTH 1024
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constexpr int BUFFER_LENGTH = 1024; забудьте про макросы и define

#include <atomic>

#define BUFFER_LENGTH 1024
#define END_STR "\r\n"
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const std::string или string_view

std::cerr << "delete ServerConnection" << std::endl;
(*pos)->stop();
connections_.erase(pos);
} catch (...) {
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нехорошо игнорировать ошибки

}

SharedDocumentServer::~SharedDocumentServer() {
delete documentCommandBus_;
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unqiue_ptr, удалять руками очень опасно

IManageCommand::IManageCommand(command_t type_command) {
switch (type_command) {
case GET_DOCUMENT:
letter_ = new GetDocument();
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new delete плохая практика, unique_ptr

return false;
}

std::shared_ptr<SharedDocumentServer> shared_document(
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auto shared_document = std::make_shared(...), экономит 1 алокацию памяти


SharedDocumentServer::SharedDocumentServer(boost::asio::io_context &service) : server_(start_since_port++, service,
ServerCallbacks{
[this](std::shared_ptr<Connection> connection) {
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заведите интерфейс

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2 participants